History of video games thesis

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Forgot your password? Register now and get access to your personal control panel. The purpose of this paper is to analyze the effect of the growing video games popularity on the teenagers. A lot of discussions are going on around these questions and there is a great variety of opinions on positive and negative effects of computer video games on the behaviour, education and life style of teenage population of the United States of America. Numerous researches were dedicated to the analysis of the behavioural patterns of children, who often play video games. It was identified that children that play video games at least three or four times a week are more likely to develop creativity.
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Do Video Games Cause Violence (Essay/Paper Sample)

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Video Games have almost became a cultural phenomenon, expanding across all platforms and devices appealing to a wide range of audiences both young and old alike. Video games were originally intended to be a simple form of entertainment designed for children as a distraction like a normal toy. After years of evolution and advancements in designs they are used for multiple purposes other than simple entertainment and as a distraction. Video games have even evolved to a point where people have become more physically active as the games they play offer a sense of achievements and accomplishments. Video games is a form of entertainment that has rapidly evolved in each generation and has significantly impacted people cognitive skills and physical activities. The first videogame ever made was a tennis game created by Physicist William Higinbotham on October in He created the tennis for two that allowed for two people to hit the tennis ball back and forth.
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Please join StudyMode to read the full document. For almost a century, video games have shaped not just our country, but the whole world. An entire industry was developed and it continues to thrive, even in our rough economic times. But no matter how you purchase them, video games have become much more than just ways to pass the time. They make us laugh.
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Though video games are found today in homes worldwide, they actually got their start in the research labs of scientists. In , for instance, British professor A. Douglas created OXO , also known as noughts and crosses or a tic-tac-toe, as part of his doctoral dissertation at the University of Cambridge. It was the first video game that could be played on multiple computer installations.
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